Human Capital

With the Human Capital system a player can purchase "Employees" from Manager-chan. Employees cost the amount of Stars they currently own (meaning a player can only purchase someone who is at least 1 Star poorer). Employers can themselves be purchased too, creating chains.

Match Profit
All star profit earned by winning matches are transferred from Employee to Owner through any Middle-Men in the chain without returning into the hands of the original match holders. Examples:
 * A owns B owns C
 * C wins against X: winnings go to A via B
 * C wins against B: winnings stay with C
 * C wins against A: winnings go to B
 * A owns B owns C owns A
 * A wins against X: winnings go to B via C
 * A wins against C: winnings stay with A
 * A wins against B: winnings go to C

This takes priority over Debt obligations.

Owners Rights
The ownership of an Employee comes with the following rights...
 * Exclusive ownership of an Employee (a player cannot have 2 direct owners).
 * Can trade their Employees in Meetings. (If an Employee is traded to itself, the Employee is freed.)
 * Can force Employees into joining matches of waiting players.
 * Can send their Employees private messages at any time (via their profile) without needing to use Dog Suit.
 * Will receive the Stars of an Employee who exits the game unnaturally (quits or lags out).
 * Will receive the Cards of an Employee who exits the game via losing their Stars.
 * Will receive the owned players of their Employee (a Middle-Man) who exits the game.

Slaves Rights
Being owned comes with the following rights (and restrictions)...
 * Freed on exit of Owner (if Owner was not a Middle-Man).
 * When at 1 Star, Employees are given updates on the full info of their Owner.
 * Trading functionality is unchanged, all gains from Trading are kept.